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Vampire Haven - Unreal Engine

A personal project from back in 2022, to practice making materials and trim sheets and environment modelling.

A look at a Vampire's Haven made in Unreal Engine 5. Based off of Vampire: The Masquerade and the World of Darkness. I made all of the assets myself and used music by Dark Fantasy Studio.

Models were made in Maya.
Surfacing/textures done in Quixel Mixer and Adobe 3D Painter.
Scene assembled and rendered in Unreal Engine 5.
Video assembled in Davinci Resolve.

Demo video

Trim sheet example 1 with Basecolor, ORM (occlusion, roughness, metalness) and Normal maps

Trim sheet example 1 with Basecolor, ORM (occlusion, roughness, metalness) and Normal maps

Trim sheet example 2 with Basecolor, ORM (occlusion, roughness, metalness) and Normal maps

Trim sheet example 2 with Basecolor, ORM (occlusion, roughness, metalness) and Normal maps