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Forest River and Shrine: Procedural terrain made with Houdini

Procedural environment design using a combination of Houdini and Unreal Engine. I used Houdini to build the landscape and place points in the world which I then assigned trees, rocks, and branches to. Assets were from Quixel Bridge and various free unreal asset packs.

The left side shows my process to building the landscape shape. The right side is the different types of points and scattering I did to place objects. Houdini Engine was used to bring the landscape and points into Unreal.

The left side shows my process to building the landscape shape. The right side is the different types of points and scattering I did to place objects. Houdini Engine was used to bring the landscape and points into Unreal.